7 files found in Library "QB, QBasic, PDS, and other Basics"

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Name Extracted Size Date Description
EVAL_.ZIP Yes 28330 5/19/1997
EVAL Library for VB/DOS is a complete
library (QLB and LIB) that allows you to
write programs that can evaluate arithmetic
expressions entered by the users of your
application. (Peter Benwar-Wagner) (Reg.Fee:
$0-$10)
GAMEBAS2.ZIP Yes 693832 9/2/1997
GameBasic 1.1 enables students to create
their own exciting animated computer games
incorporating both sound and colour, using
very simple commands in Basic. Requirs QBasic
and a 386+. (Michael R. Watts) (Reg.Fee: $?)
GET2PCX.ZIP Yes 50414 6/4/1997
Get2PCX inputs image data from a Basic
BSAVEd file and converts it to a PCX format.
(Reg.Fee: $?)
QBSVGA.ZIP Yes 145434 8/14/1997
QBSVGA 4.0 is a set of subroutines/functions
(and an "include file") that can be used
within QB programs to achieve SVGA graphic
capability. Most of the standard QB graphic
routines are emulated. The QBSVGA routines
work best when the video system is VESA-aware
as well. (Glenn Stumpff) (Reg.Fee: $0)
SVGAPB25.ZIP Yes 194543 4/12/1997
SVGAPB 2.5 is a high-res, color graphics
library for SP PowerBASIC. It recognizes more
than 20 SVGA cards and allows programming in
320x200, 640x400, 640x480, 800x600, 1024x768,
and 1280x1024 256-color modes. Functions
include hardware id, primitives, fills,
joystick and mouse support, 2D and 3D
functions, sprite animation, and GIF encoding
and decoding. Requires a 386sx or bettor and
SVGA. (Stephen L. Balkum) (Reg.Fee: $35)
SVGAPV25.ZIP Yes 197031 4/12/1997
SVGAPV 2.5 is a high-res, 256-color graphics
library for Microsoft BASIC PDS and VBDOS. It
recognizes more than 20 SVGA cards, and
allows programming in 320x200, 640x480,
800x600 and 1024x768 256-color modes.
(Stephen L. Balkum) (Reg.Fee: $35)
SVGAQB25.ZIP Yes 196024 4/12/1997
SVGAQB 2.5 is a high-resolution, 256-color
graphics library for Microsoft-QBasic 4.x. It
recognizes 20+ SVGA cards and VESA in
640x480, 800x600, 1024x768 and 1280x1024
modes. Capabilities include hardware id,
simple primitives, fills, 2D/3D points,
joystick/mouse support, PCX encode/decode,
paging, XMS, palettes, bitmaps and sprites.
(Stephen L. Balkum) (Reg.Fee: $35)